Reborn
The ‘Exit Womb’ is the first site I visit that won’t let Hector inside- at least not to the main attraction. The woman at the front desk says she’s happy to watch him while I play and continues to say, in a tone that is overtly coy, that ‘Exit Womb’ is no place for rabbits.
“Hardly a place for men,” she adds.
I sign a waiver without reading it and push a carrot into the front of Hector’s kennel before moving to the ‘changing room’ where I assume I’ll be donning some sort of cheesy costume but, instead, am fitted with an apparatus that covers my mouth and nose and trails a plastic tube. The woman disappears momentarily, warning me that I may experience some initial lightheadedness as oxygen begins to flow into the mask and the next thing I know I’m waking up somewhere dark.
‘What can be said about the exit room and its haphazard appearance on the Wayside? We are all seeking escape, sure enough, but what traveler has the time to engage in the premise of such a thing- to have the friends or to be willing to put up with the strangers necessary to humor the scenario? Successful escape rooms are, without exception, well within the mainstream in theme and location. Those that persist on the Wayside are exceptional or exceptionally degraded.
‘The Exit Womb’ is both. It presents an escape-room styled journey for a party of one and in doing so it targets an audience so niche that it may as well not exist. Only a thin stream of public education funding (and a loyal group of likely fetishists) keeps the doors open and the paint on the walls. The author recommends that the interested traveler insist they see the mask cleaned in front of them but otherwise has no advice to those who understand ‘The Exit Womb’s’ premise and choose to engage.’
It’s warm, of course, and humid. I stand and my head spins with excess oxygen and sensory deprivations. A bassline pulse sounds and dim, reddish lights begin to glow on the ceiling. The inner walls of ‘The Exit Womb’ are all curves, though, not anatomically accurate to the graphics I recall from middle school sex education. A series of glowing buttons with numbers stands out as a likely fabrication, as does a tattered map of the world.
“Welcome,” a soothing voice calls, “I’m glad to see you’re awake. This is the first day of the rest of your life…”
I twist to try to pinpoint the speaker and finally recognize it near a camera behind me. The bassline sounds again.
“You look like you’re just about ready to get out of here, little guy. In order to see the outside, you’ll need to complete a series of puzzles…”
I black out and wake up several minutes later with a thrumming headache.
“You’ll want to watch your umbilical cord, fella. Tangle that up and the journey will be over before it’s begun.”
I feel myself growing woozy again and realize I’ve propped myself up on the mask’s tube. Oxygen streams out again as I adjust. The room comes back into focus.
“If you get stuck, just kick mommy’s tummy and she’ll give you a little hint. Your first goal is to track the flight of the stork. Good luck!”
What follows of ‘The Exit Womb’ is neither fun nor particularly amusing.
The puzzles are those one might find in any exit room but stretched painfully to fit the theme. Over the course of an hour I decode messages in UV reactive ‘cervical mucus’ and deduce my own due date from a series of ‘if this, then that’ style clues. I activate the ‘cervix’ itself and emerge into a hallway (while a voice chides me for squeezing through legs-first). By the time a trap door opens below my feet, stripping off my mask and transferring me, via slide, to the lobby, I am sweating, hungry, and vaguely annoyed. The woman at the counter slips me a 30% discount for my next go around but I ignore the offer and retrieve Hector, narrowly dodging a hand-shaped paddle on the exit turnstile. I sit in the parking lot and leave a two-star review.
Hector is only just waking up by the time I have him secured to the bike and he sniffs hungrily at the carrot, which I had begun to eat myself. I offer him the stub and he accepts only after I promise that our next stop will be a lettuce farm of some sort.
-traveler
bad times
Crossing the Aisle
The east coast is lousy with old vintage shops and the old vintage shops are rife with junk. It’s not that I dislike antiques- I begrudge no one their velvet portraits and radioactive dishware. The trouble I have with the east coast is that these shops are laid out like the midwestern garage. There are no prices or descriptions, no method of organization. They are, without exception, owned by someone who vastly overestimates their memory of the store’s inventory and allows dust to settle on the books because each is wrapped in yellowed plastic bags. There may have once been a time when these stores offered the occasional gem of a find- that first edition hardback at a trade paper price but, now that we have the internet, the worth of old gray cards are no longer secret.
The saving grace of any antique shop that Shitholes suggests is that they tend to be sizable (though ‘Labyrinthine Vintage’ was a pain in and of itself). The smaller the shop, the more likely one is expected to pay for entry with snippets of their own life story and the outright spilling of the owner’s. I am disappointed, to say the least, when I arrive at ‘ANTIQUES’ and can guess, from the outside, that it is no larger than a room or two.
‘Considering the emergence of online maps and their literally-inclined search algorithms, one has to assume that the owner of ‘ANTIQUES’ (established 1943) is fairly pleased with their choice of name. We’ll see how the name fairs in the future but, for now anyway, the generation most likely to search for ‘antiques’ and to trust the first and most-capitalized result is alive and semi-mobile. The poor resultant reviews are mostly futile.
Judging by content alone, it doesn’t appear that ‘ANTIQUES’ has made any significant purchases in the last decade. Most shelves are bare and the items that remain are rotting, rusting, or generally succumbing to entropy where they rest.
The most important thing to know about ‘ANTIQUES’ is that it operates incompetently in most respects but sells no counterfeits. Assume the objects you find are legitimate and try not to dwell so long on the implications.’
The inside of ‘ANTIQUES’ is not at all larger than I suspected. It is a single square room, baking like an attic in the sun. At the center of the room is a man and his bulk is such that he fills the rectangular counter space there. The mechanics of his entry and exit into this space elude me. The man catches my eye once as I enter and he nods in greeting- the sort of curtness I can respect. Hector is asleep in the baby carrier but the man gives no signal that he notices or cares.
Much of what is on display consists of old wooden signs and rusted power tools. There are a few bins of old bottles and ceramic transformers. A chest of black and white photos. A box of comics that are no older than 1998. Several flattened board games.
I move my attention to the glass display counters and wait for the inevitable small talk but the man hardly notices me. Inside is a motely collection of electronics, some baseball cards in plastic sleeves, and a handful of political pins. I’m on the verge of leaving when one of these pins catches my attention. It says ‘Banner & Smith’ and features a small wolf in the corner where one might expect the traditional mascot of either mainstream party.
“What’s this?” I ask, and the man turns with great effort.
“What’s what?”
“What election is ‘Banner & Smith’ referring to?”
“Presidential.” He frowns. “1967.”
“That wasn’t an election year.”
His frown deepens and he hunches over. After some struggling with the glass, he pinches the metal between his fingers and stares at it, front and back.
“Misplaced.” He grunts. “Should be in the other room.”
The man nods to a curtain in the back where someone has taped an ‘No Entry’ sign.
I wait until the man loses interest in me again which is about as long as it takes me to walk over to the curtain. Peering between the frame and the cloth, I see that the next room is a near replica of this one- walls of empty shelves, a counter island at the center, and a fat man at the center of that. This near-cousin doesn’t look up when I slip inside and certainly doesn’t notice when I reel from a bout of nausea that may or may not be a result of simultaneously realizing that nothing about the new room makes sense.
There is another entrance, for instance, and several windows that appear to look out on the parking lot that I know, for a fact, is behind me. Either of the rooms on their own could easily fit into the space the walls suggest from outside but I had a look at the place from the lot and there is no way both rooms could exist in the structure I remember. This doesn’t even take into account a further curtained room on the far side of the new space.
The inventory of the new room is much like the last but a beeline for the pins tells me everything I need to know. There are several pieces from the ‘Banner & Smith’ campaign under the glass but none of the others are familiar- none of the races or slogans or candidates. ‘The Rest Are No Better Than Esther, 67’?’ ‘Trace Longfellow for PREZ?’ I’m on my way to the next curtain when I notice that the bolded brand name of a rusted chainsaw is also wrong. None of the items on the shelves are made by manufacturers I recognize.
The next room is the same, but stranger. The cards in the display illustrate a game that involves naked men. The tools are twisted and made of bluish metal. There is a stray ‘McCain’ pin under the glass- likely misplaced. The rest are all variations on the same single candidate: Benjamin Bryce. ‘Benjamin: Begin Again, 1945.’ ‘Bryce is Nice, 98’’ A horse is tied up outside and the windows buzz with saturating energy. A billboard outside advertises Benjamin Bryce’s current campaign: ‘No Choice but Benjamin Bryce.’
I buy ‘Bryce is Nice’ and hurry out when the man behind the counter stares a little too long at Hector. The last curtain shivers as I pass through it, disturbed by some crossworld breeze.
A week later the metal of the pin is tarnished and red. It slips free from the clasp and is lost to the Wayside.
-traveler
big shrimp
The Triple Dog Dare
‘Known colloquially as ‘The Triple Dog Dare,’ the wooden ‘Dare and Welcome’ signs of southern Georgia’s Clinch County are likely the final relic of a ghost town that has otherwise fully slipped past the veil. There are seven confirmed ‘dare’ signs that form a rough circle with a three mile radius. Within that circle are four confirmed ‘welcomes’ around the center. Dozens of unconfirmed ‘dares’ and ‘welcomes’ have been photographed in the forests nearby, most sprouting from the ground but some hanging fancifully from trees or hammered into cliffsides where the assumed viewing experience seems to be ‘freefall.’
Stories suggest that it is near impossible to reach the center of this perimeter without finding at least three ‘dare’ signs along the way. The signs, for a ‘Clinchtown,’ depict simple illustrations of gruesome injuries and death and end with the words ‘Dare you?’ The ‘welcome’ signs, arranged after the ‘dares,’ are without illustration and say ‘Welcome to Clinchtown, Population Zero.’ The backs of the signs say ‘Thank you for visiting Clinchtown.’
‘Clinchtown’ does not exist in any official capacity, state, federal, or otherwise. There is nothing overtly dangerous or suspicious about the land that these signs seem to describe. Still, people go missing in ‘Clinchtown.’ Tourists, mainly- and the more missing tourists are reported, the more a certain subsection of traveler is drawn to the area.
The Georgia General Assembly has met half a dozen times over the last century to discuss Clinchtown and the transcripts of these meetings suggest a certain knowing caginess among participants. Every instance has devolved into two distinct sides, those that are in strict opposition to the founding of an official Clinchtown and those who feel it’s best to just ‘get it over with.’
-an excerpt, Autumn by the Wayside
bubble
Unemployment
After a few weeks at ‘The Slim Vacancy,’ Hector and I eventually muster the energy to abandon our bed for the next lucky arrival. We don’t get far before the desolate ‘Nevadan Unemployment Center’ spills off ahead and to the west of the interstate. It’s early evening by the time we reach it- hardly dark but late enough that it doesn’t make sense to go any further. We pick a likely cubicle and, seeing the clouds gather, I unpack the tarp. Rain has already begun to fall by the time I finished the makeshift roof and slump into the cement likeness of a spinning office chair.
‘The Nevadan State Government’s manifestation of an ‘Unemployment Center’ suggests a cruel sense of humor and a severe lack of budget oversight. Though preliminary sketches of the facility are penned with such brutalism that one can’t help but assume it’s design is in jest, the project’s real world manifestation in 2006 did away with the playful artsy pretense and settled on something wholly brutal. Though someone had taken great care to model the cement likenesses of office equipment in each cubicle, the ‘Center’ was, and is, little more than a parking lot of cement outhouses baking in the sun off the interstate.
A series of PSAs aired shortly after work on ‘The Nevada Unemployment Center’ completed and these outlined the project’s simple offer: sit in these cubicles for eight hours a day and receive minimum wage. Humanitarian-based criticisms of the program are well-documented and can be perused elsewhere but most focus on that initial wave of enthusiastic participants. People from all over the state swarmed the cubicles and it soon became a thing all its own: half ironic artist retreat and legitimate tent city. When checks arrived two weeks later, a second wave of ‘employees’ appeared and demanded their turn. Violence followed, enough violence that the plan faced termination and ‘The Unemployment Center,’ a cement slab in the middle of nowhere, had to be fenced-off and guarded- a grand new tax-payer expense.
Interest in ‘The Nevada Unemployment Center’ soon waned and, criticisms aside, the oddball program may well have stabilized had it not been for the final blow. Following a tip from a small-town lawyer named Ricky Handler, all those initial ‘employees’ found they now qualified for severance and a revised unemployment package. A bill arrived somewhere at the statehouse and the guards disappeared overnight. ‘The Nevada Unemployment Center’ was abandoned, spiritually and otherwise. It remains abandoned to this day.
‘The Nevada Unemployment Center’ makes for a poor living space. It’s miles from the nearest town and provides little protection from the elements. It makes for a poor skate park- a poor background for the movers and shakers of modern social media. Nothing thrives there but snakes and tumbleweeds. It serves no real purpose but research suggests that, of all Nevada’s novelties, ‘The Unemployment Center’ will stand longer than just about anything else. If an alien shoe should step on the earth long after the human flame has been extinguished, they will know something of humanity and it will be the cubicle floor-plan of the early millennial office.’
I worked in a video shop when I was a teenager and spent the night there twice. The first time I was snowed in- I made microwave popcorn for dinner and waited out the storm. The second time was for some event- some late-night movie showing for which I never received overtime. Spending the night in a cubicle of ‘The Nevadan Unemployment Center’ reminds me of that place. Too formal to be a home. To familiar to be a business. I knew that store like the back of my hand and I didn’t mind, so much, stretching out on the floor and watching the snow fall. I didn’t mind, so much, catching glimpses of the night sky from the parking lot during that event- the crisp, midnight air. It’s like that, again, when the rain comes down onto the tarp. It’s like that when the wind flicks between the cubicles, rushing past our little shelter. Lightning flashes across the sky and I tell Hector we ought to unplug the cement computer, just in case. He blinks his cloudy eyes and finds a corner to relieve himself in.
A letter finds me two weeks later- something that hardly ever happens. It’s from Nevada and I think, for just a moment, that it might be a check. It’s a warning for trespassing: a generic cease-and-desist as though that little satisfaction might tempt me to return to that little box and to try to live out my life there.
-traveler
Rear View Mirror
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