mall moon

The traveler explores the American Wayside, verifying the contents of a mysterious guide written by a man with whom he shares a likeness and name. Excerpts from ‘Autumn by the Wayside: A Guide to America’s Shitholes’ are italicized. Traveler commentary is written in plain text.
‘Predecessor to the drive-thru wedding chapel is Connecticut’s ‘Sin and Spin,’ a car wash style amusement ride that promises all the moral destitution of Vegas in a tight, five-to-ten minute reveling. Though the mix-and-match options for sinning are near infinite, each trip ends in a short absolution that guarantees all vehicles and mortal souls emerge squeaky-clean in the eyes of the man, woman, or non-binary deity upstairs.’
The manager of the local car rental service is kind enough to let me park the bike in their lot while I borrow a sedan for the day- an absurd, but necessary expense if I’m going to check this place off my list. The car is already sparkling clean, of course. It’s so clean that I pull off at a park and rub a little dirt across the hood to ease the petty voice that insists I get my money’s worth.
‘The Sin and Spin’ turns out to be a smaller facility than I imagined for all that it promises an assortment of experience. It is about the size of any other car wash I’ve seen, in fact, and like any other car wash it consists of a run down looking booth, a tunnel, and a cement lot that’s been sized to accommodate a line that never quite materializes. The only indications of ‘The Sin and Spin’s’ novelty are an inflatable devil that beckons potential customers from the road and a list of a la carte services that has been crudely photoshopped to reflect the theme, offering, for instance, ‘hell’s hot wax’ rather than the terrestrial hot wax one might normally have applied.
I am increasingly sure that I’ve wasted money on this and I say as much to Hector, who sniffs at the new car smell from the back seat.
“Hallo, traveler!”
The woman in the booth turns out to be a machine, one of those fortune-dispensing robot spliced into the UI of a ticket purchasing system. Her wig has gone ratty and her jowls hang waxen and sun-bleached behind dusty wind-
“Hallo? What are you staring at?”
Shit, she’s a person.
“Hi,” I say, “Sorry. Uh, first time at the, uh, ‘The Spin.’”
“Oh ho, don’t be nervous traveler. Absolution awaits at the end of your journey. What dark desire do you wish to have fulfilled this afternoon?”
I wait for a moment, scratch my forehead under the skin of my baseball cap: “Is there, like, a menu or something or…”
“No menu! You tell me what you want and ‘The Sin and Spin’ makes it happen!”
“Are there price differences between…”
“LUST?” she shouts, “Many young men choose from a variety of lusty desires, sir! What say you?”
She begins typing something into the console and I see a man peer out from the entrance of the tunnel, his muscled abdomen rippling and naked.
“Not lust! What about…?”
I wrack my mind for sins and leap to the first I remember: “Wrath?”
I venture a look at the tunnel again and see the man has gone.
“Wrath, you say? Have you the stomach for wrath?” She’s already printing the ticket, bored by the act or just tired.
“I think I can handle it.”
I reach for the ticket but she grips it tighter and looks me in the eye.
“Whatever happens, you must remain in the car to the end, yes? You must receive absolution! We are not liable if you exit the vehicle inside!”
“Right,” I say, “Stay in the car.”
“Stay in the car!” she shouts as I roll forward and into the sharp, inconvenient right that’s required to line the tires up with the track.
Once the track has hooked into the undercarriage, I shift into neutral and look up to find that the inside of ‘The Sin and Spin’ has gone completely dark, as though someone has drawn a curtain across the exit. The model man is gone- there is, in fact, nobody around to make sure that the car is properly aligned. I roll down the window and shout over to the woman in the booth:
“The is safe, right? Like, it’s a ride?”
She pretends to ignore me, as though the sea-shell silence of ‘The Sin and Spin’s’ gaping entrance make it impossible to hear shouting 15 feet away. The track moves slowly- more slowly than seems necessary, and no indication of life escapes the tunnel. I try shouting again:
“What’s your refund policy? This won’t damage the car, will it? This is a rental and I bought insurance. You know they’ll come after you if something happens.”
The suggestion of potential liability gets the woman’s attention. She shouts something back through the glass that I can’t quite make out. The two of us wrestle with our restraints- mine, the sticky seatbelt and hers the rusted latch of the booth. I step out of the car and jog over just as she’s swung the door open.
“It’s safe, man!” she pants, out of breath just opening the door, “Probably gonna spook that creature of yours though.”
I look back and see the car has disappeared.
The muscular man (who, later, claims to be the woman’s son-in-law) reappears just in time to keep me from plunging into the tunnel after Hector. A gate drops down and a door slides closed and I berate the owners, demand that the car be returned, and threaten to call the police (which I, of course, would never actually do). They offer weak assurances that ‘The Sin and Spin’ is probably fine for animals, that Hector’s blindness is probably to his benefit, and when the shouting crescendos they, too, threaten a 911 call but seem equally unwilling to back it up.
The car emerges from the other side of the tunnel two hours later, clean as anything. I open the door and shift it into park and turn back to look at Hector, who is wide-eyed and still. A half-hour’s sunshine is enough to get him back to eating lettuce but he’s still jumpy as I push him into the kennel.
We stop to top off the tank on the way to return the rental and few cups of blood splatter my shoes when I open the hatch to the gas cap. Hector hisses from the seat, thumps about until I clear it away with station squeegee.
It’s not the first time I wonder if this is not the life that Hector deserves.
-traveler
‘The Rumor Mill’ is exactly the sort of business I don’t enjoy visiting. It’s a consulting firm- a place with no real products to browse and no showroom to speak of. Its lobby consists of a desk, three chairs, and a very patient man in a suit that is nicer than anything I own. The décor is sterile in a way that probably feels comfortable to those of a higher socio-economic class. It’s kept cold with the assumption that anyone who is supposed to be waiting won’t be waiting for long.
I wait.
What I hate about a place like this is the scene that occurs when a guy like me walks in and asks for a tour. They know I’m not going to open an account, that I couldn’t scrounge together the money for even the most basic of their services. They suspect I’m crazy or ignorant or that I have the wrong idea about what they do- that I’m hear to launch a petty smear campaign against an ex-lover. Speaking strictly of cost-benefit, though, they’d rather waste half an hour of an intern’s time toward entertaining my visit. The script will be hostile and apologetic, designed to make me wonder why I came.
Hector has started to shiver in his kennel and I’m just about to ask after the thermostat when a woman in a pressed suit emerges.
“Sorry to keep you waiting, sir. Right this way.”
‘‘The Rumor Mill’ currently holds the patent for a chemical cocktail that, diluted in pool water, will turn cloudy green in reaction to urine. It is responsible for the popular notion that walking under a ladder is bad luck and that touching baby birds will make them repulsive to their once-doting bird parents. These represent some of ‘The Rumor Mill’s’ greatest successes- little myths that shame or scare people into common sense behaviors. Don’t worry about pee in the pool. Don’t knock over the ladder because you couldn’t be bothered to go around. Don’t touch wild animals. At some point in history, some person or group of people cared deeply enough about these issues to pay ‘The Rumor Mill’ to do something about them. ‘The Mill’ designed and seeded the myth, molding the behavior of the masses with the sheer power of storytelling.
Initially a four-person operation, it might concern the reader to know that ‘The Rumor Mill’ has expanded to nearly 400 employees over the last decade. Concerning, also, is the fact that the rumors mentioned, here, are those that have been de-classified by ‘The Mill’ to serve as exemplars in their portfolio. Current projects are necessarily confidential but, based on ‘The Rumor Mill’s’ expansion into legend and conspiracy, it’s safe to say that business is good.’
The woman and I walk down a hallway that passes the restroom and terminates in a single small office. The office is sparse and even colder than the waiting room. Two picture frames are angled toward the woman as she sits and adjust the chair. Both frames are empty.
“What can we help you with today, sir?”
“I was just hoping to get a rundown of the business or, like, a tour I guess. I’m a-”
“Journalist?”
“A travel writer.”
The woman narrows her eyes. “There isn’t much to see but what you’ve seen so far. As for our business,” and here she pulls a tome from an otherwise empty drawer, “I can quickly take you through a list of our accomplishments. I’m sure you’ve heard about the pool dye. We are also responsible for ‘wait 30 minutes after eating’ in the swimming genre and have lobbied for the sexualization of hot tubs and saunas if you’re curious about the water theme, overall. Opening an umbrella inside of the house wasn’t us but we’ve since absorbed the firm that designed that rumor. Have a look.”
The left pages of the books have simple rumors- that running the vacuum over its cord will electrocute the user, that spiders crawl into one’s mouth while they sleep, that trimmed hair will grow back thicker than before.
“What’s the point of the spider thing?” I ask.
“That was a special case,” the woman smiles, “A woman trying to convince her husband to wear his CPAP. Got a bit out of hand.”
The latter half of the book is devoted entirely to handshake etiquette. Competing palm temperatures, grip strengths, and durations.
“There is a perfect handshake,” the woman shrugs, “And people pay handsomely to keep it secret. Can we talk about your budget?”
Several seconds slip by as I think about how much longer I want to do this. The answer, it turns out, is not even one more second.
“No budget,” I say.
“Ah, well, thanks for coming in.”
The woman extends her hand and I take it. My fingers buzz pleasantly and the next thing I know I’m back outside, feeling as though I’ve met someone important and wasted their time.
-traveler
The ‘Exit Womb’ is the first site I visit that won’t let Hector inside- at least not to the main attraction. The woman at the front desk says she’s happy to watch him while I play and continues to say, in a tone that is overtly coy, that ‘Exit Womb’ is no place for rabbits.
“Hardly a place for men,” she adds.
I sign a waiver without reading it and push a carrot into the front of Hector’s kennel before moving to the ‘changing room’ where I assume I’ll be donning some sort of cheesy costume but, instead, am fitted with an apparatus that covers my mouth and nose and trails a plastic tube. The woman disappears momentarily, warning me that I may experience some initial lightheadedness as oxygen begins to flow into the mask and the next thing I know I’m waking up somewhere dark.
‘What can be said about the exit room and its haphazard appearance on the Wayside? We are all seeking escape, sure enough, but what traveler has the time to engage in the premise of such a thing- to have the friends or to be willing to put up with the strangers necessary to humor the scenario? Successful escape rooms are, without exception, well within the mainstream in theme and location. Those that persist on the Wayside are exceptional or exceptionally degraded.
‘The Exit Womb’ is both. It presents an escape-room styled journey for a party of one and in doing so it targets an audience so niche that it may as well not exist. Only a thin stream of public education funding (and a loyal group of likely fetishists) keeps the doors open and the paint on the walls. The author recommends that the interested traveler insist they see the mask cleaned in front of them but otherwise has no advice to those who understand ‘The Exit Womb’s’ premise and choose to engage.’
It’s warm, of course, and humid. I stand and my head spins with excess oxygen and sensory deprivations. A bassline pulse sounds and dim, reddish lights begin to glow on the ceiling. The inner walls of ‘The Exit Womb’ are all curves, though, not anatomically accurate to the graphics I recall from middle school sex education. A series of glowing buttons with numbers stands out as a likely fabrication, as does a tattered map of the world.
“Welcome,” a soothing voice calls, “I’m glad to see you’re awake. This is the first day of the rest of your life…”
I twist to try to pinpoint the speaker and finally recognize it near a camera behind me. The bassline sounds again.
“You look like you’re just about ready to get out of here, little guy. In order to see the outside, you’ll need to complete a series of puzzles…”
I black out and wake up several minutes later with a thrumming headache.
“You’ll want to watch your umbilical cord, fella. Tangle that up and the journey will be over before it’s begun.”
I feel myself growing woozy again and realize I’ve propped myself up on the mask’s tube. Oxygen streams out again as I adjust. The room comes back into focus.
“If you get stuck, just kick mommy’s tummy and she’ll give you a little hint. Your first goal is to track the flight of the stork. Good luck!”
What follows of ‘The Exit Womb’ is neither fun nor particularly amusing.
The puzzles are those one might find in any exit room but stretched painfully to fit the theme. Over the course of an hour I decode messages in UV reactive ‘cervical mucus’ and deduce my own due date from a series of ‘if this, then that’ style clues. I activate the ‘cervix’ itself and emerge into a hallway (while a voice chides me for squeezing through legs-first). By the time a trap door opens below my feet, stripping off my mask and transferring me, via slide, to the lobby, I am sweating, hungry, and vaguely annoyed. The woman at the counter slips me a 30% discount for my next go around but I ignore the offer and retrieve Hector, narrowly dodging a hand-shaped paddle on the exit turnstile. I sit in the parking lot and leave a two-star review.
Hector is only just waking up by the time I have him secured to the bike and he sniffs hungrily at the carrot, which I had begun to eat myself. I offer him the stub and he accepts only after I promise that our next stop will be a lettuce farm of some sort.
-traveler
The east coast is lousy with old vintage shops and the old vintage shops are rife with junk. It’s not that I dislike antiques- I begrudge no one their velvet portraits and radioactive dishware. The trouble I have with the east coast is that these shops are laid out like the midwestern garage. There are no prices or descriptions, no method of organization. They are, without exception, owned by someone who vastly overestimates their memory of the store’s inventory and allows dust to settle on the books because each is wrapped in yellowed plastic bags. There may have once been a time when these stores offered the occasional gem of a find- that first edition hardback at a trade paper price but, now that we have the internet, the worth of old gray cards are no longer secret.
The saving grace of any antique shop that Shitholes suggests is that they tend to be sizable (though ‘Labyrinthine Vintage’ was a pain in and of itself). The smaller the shop, the more likely one is expected to pay for entry with snippets of their own life story and the outright spilling of the owner’s. I am disappointed, to say the least, when I arrive at ‘ANTIQUES’ and can guess, from the outside, that it is no larger than a room or two.
‘Considering the emergence of online maps and their literally-inclined search algorithms, one has to assume that the owner of ‘ANTIQUES’ (established 1943) is fairly pleased with their choice of name. We’ll see how the name fairs in the future but, for now anyway, the generation most likely to search for ‘antiques’ and to trust the first and most-capitalized result is alive and semi-mobile. The poor resultant reviews are mostly futile.
Judging by content alone, it doesn’t appear that ‘ANTIQUES’ has made any significant purchases in the last decade. Most shelves are bare and the items that remain are rotting, rusting, or generally succumbing to entropy where they rest.
The most important thing to know about ‘ANTIQUES’ is that it operates incompetently in most respects but sells no counterfeits. Assume the objects you find are legitimate and try not to dwell so long on the implications.’
The inside of ‘ANTIQUES’ is not at all larger than I suspected. It is a single square room, baking like an attic in the sun. At the center of the room is a man and his bulk is such that he fills the rectangular counter space there. The mechanics of his entry and exit into this space elude me. The man catches my eye once as I enter and he nods in greeting- the sort of curtness I can respect. Hector is asleep in the baby carrier but the man gives no signal that he notices or cares.
Much of what is on display consists of old wooden signs and rusted power tools. There are a few bins of old bottles and ceramic transformers. A chest of black and white photos. A box of comics that are no older than 1998. Several flattened board games.
I move my attention to the glass display counters and wait for the inevitable small talk but the man hardly notices me. Inside is a motely collection of electronics, some baseball cards in plastic sleeves, and a handful of political pins. I’m on the verge of leaving when one of these pins catches my attention. It says ‘Banner & Smith’ and features a small wolf in the corner where one might expect the traditional mascot of either mainstream party.
“What’s this?” I ask, and the man turns with great effort.
“What’s what?”
“What election is ‘Banner & Smith’ referring to?”
“Presidential.” He frowns. “1967.”
“That wasn’t an election year.”
His frown deepens and he hunches over. After some struggling with the glass, he pinches the metal between his fingers and stares at it, front and back.
“Misplaced.” He grunts. “Should be in the other room.”
The man nods to a curtain in the back where someone has taped an ‘No Entry’ sign.
I wait until the man loses interest in me again which is about as long as it takes me to walk over to the curtain. Peering between the frame and the cloth, I see that the next room is a near replica of this one- walls of empty shelves, a counter island at the center, and a fat man at the center of that. This near-cousin doesn’t look up when I slip inside and certainly doesn’t notice when I reel from a bout of nausea that may or may not be a result of simultaneously realizing that nothing about the new room makes sense.
There is another entrance, for instance, and several windows that appear to look out on the parking lot that I know, for a fact, is behind me. Either of the rooms on their own could easily fit into the space the walls suggest from outside but I had a look at the place from the lot and there is no way both rooms could exist in the structure I remember. This doesn’t even take into account a further curtained room on the far side of the new space.
The inventory of the new room is much like the last but a beeline for the pins tells me everything I need to know. There are several pieces from the ‘Banner & Smith’ campaign under the glass but none of the others are familiar- none of the races or slogans or candidates. ‘The Rest Are No Better Than Esther, 67’?’ ‘Trace Longfellow for PREZ?’ I’m on my way to the next curtain when I notice that the bolded brand name of a rusted chainsaw is also wrong. None of the items on the shelves are made by manufacturers I recognize.
The next room is the same, but stranger. The cards in the display illustrate a game that involves naked men. The tools are twisted and made of bluish metal. There is a stray ‘McCain’ pin under the glass- likely misplaced. The rest are all variations on the same single candidate: Benjamin Bryce. ‘Benjamin: Begin Again, 1945.’ ‘Bryce is Nice, 98’’ A horse is tied up outside and the windows buzz with saturating energy. A billboard outside advertises Benjamin Bryce’s current campaign: ‘No Choice but Benjamin Bryce.’
I buy ‘Bryce is Nice’ and hurry out when the man behind the counter stares a little too long at Hector. The last curtain shivers as I pass through it, disturbed by some crossworld breeze.
A week later the metal of the pin is tarnished and red. It slips free from the clasp and is lost to the Wayside.
-traveler
‘Known colloquially as ‘The Triple Dog Dare,’ the wooden ‘Dare and Welcome’ signs of southern Georgia’s Clinch County are likely the final relic of a ghost town that has otherwise fully slipped past the veil. There are seven confirmed ‘dare’ signs that form a rough circle with a three mile radius. Within that circle are four confirmed ‘welcomes’ around the center. Dozens of unconfirmed ‘dares’ and ‘welcomes’ have been photographed in the forests nearby, most sprouting from the ground but some hanging fancifully from trees or hammered into cliffsides where the assumed viewing experience seems to be ‘freefall.’
Stories suggest that it is near impossible to reach the center of this perimeter without finding at least three ‘dare’ signs along the way. The signs, for a ‘Clinchtown,’ depict simple illustrations of gruesome injuries and death and end with the words ‘Dare you?’ The ‘welcome’ signs, arranged after the ‘dares,’ are without illustration and say ‘Welcome to Clinchtown, Population Zero.’ The backs of the signs say ‘Thank you for visiting Clinchtown.’
‘Clinchtown’ does not exist in any official capacity, state, federal, or otherwise. There is nothing overtly dangerous or suspicious about the land that these signs seem to describe. Still, people go missing in ‘Clinchtown.’ Tourists, mainly- and the more missing tourists are reported, the more a certain subsection of traveler is drawn to the area.
The Georgia General Assembly has met half a dozen times over the last century to discuss Clinchtown and the transcripts of these meetings suggest a certain knowing caginess among participants. Every instance has devolved into two distinct sides, those that are in strict opposition to the founding of an official Clinchtown and those who feel it’s best to just ‘get it over with.’
-an excerpt, Autumn by the Wayside
© 2024 · Dylan Bach // Sun Logo - Jessica Hayworth